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Ling U

Ling U

Ling U

Ling U

Ling U

Prof. Jonathan FROME

Assistant Professor

Department of Visual Studies Lingnan University


  • Academic & Professional Qualifications

    • M.A. in Communication Arts (Film Studies), University of Wisconsin–Madison 2001

    • M.A. in English, University of Florida, Gainesville 2000

    • B.A. in Philosophy, magna cum laude, Amherst College 1995

  • Areas of Interest

    • Film Studies, Videogame Studies, Emotion, Cognitive Psychology, Aesthetics, Documentary, Animation

  • Working Experience

    • Lingnan University, Assistant Professor of Visual Studies 2016

    • University of Texas at Dallas, Senior Lecturer, School of Interdisciplinary Studies 2012

    • Associate Professor, Department of English, Copenhagen Business School.

    • University of Texas at Dallas, Assistant Professor of Film and Digital Media, School of Arts and Humanities 2008

    • University of Georgia, Visiting Assistant Professor of Film Studies, Department of Theatre and Film Studies 2007

    • University of Central Florida, Visiting Assistant Professor of Digital Media, School of Film and Digital Media 2006

  • Publications

    Refereed journal articles

    • “Melodrama and the Psychology of Tears.” Projections: A Journal for Movies and Mind 8(1) (Summer 2014): 23–40.

    • “Interactivity, Performance, and Emotion.” Translated by Yinan Li. Arts Study [第九辑] 9(1) (June 2013): 132–138.

    • “Snow White : Critics and Criteria for the Animated Feature Film.” Quarterly Review of Film and Video 30(5) (October 2013): 462–473.

    • “Representation, Reality, and Emotions Across Media.” Film Studies: An International Review 8(1). Film, Cognition, and Emotion (Summer 2006): 12–25.

    • “Helpless Spectators: Generating Suspense in Videogames and Film.” TEXT Technology 13(1) (2004): 13–34. Co-authored with Aaron Smuts.

    • “Melodrama, Tears, and Life of Oharu.” 16:9, 2(6) (April 2004)

    Book Chapters

    • “Videogame Sadness From Planetfall to Passage.” In Video Games and the Mind: Essays on Cognition, Affect and Emotion, edited by Bernard Perron and Felix Schröter, 158–173. Jefferson, North Carolina: McFarland, 2016.

    • “‘I Wasn’t Expecting That!’ Cognition and Shock in Alien’s (1979) Chestburster Scene.” In Film Moments: Criticism, History, Theory, edited by Tom Brown and James Walters, 162–165. London: British Film Institute, 2011.

    • “Noël Carroll.” In The Routledge Companion to Philosophy and Film, edited by Paisley Livingston and Carl Plantinga, 334–343. New York: Routledge, 2008.

    • “Why Do We Care Whether Link Saves the Princess?” In The Legend of Zelda and Philosophy, 3–16. Chicago: Open Court, 2008.


    • “The Ontology of Interactivity.” In Proceedings of The Philosophy of Computer Games Conference 2009, edited by John Richard Sageng. Oslo, Norway: University of Oslo, 2009.

    • “Eight Ways Videogames Generate Emotion.” In Proceedings of the 2007 Digital Games Research Association Conference, edited by Baba Akira, 831–835. Tokyo: University of Tokyo, 2007.

    Encyclopedia Articles

    • “Noël Carroll.” In Dictionary of Media and Communication Theory, edited by Soren Kolstrup. Copenhagen: Samfundslitteratur, 2008.

  • Invited Talks

    • “Emotion, Medium-Specificity, and Videogame Evaluation.” City University of Hong Kong symposium, Current Perspectives in Game Studies. Hong Kong SAR, China. Dec 16, 2016

    • “Sadness in 1600 Pixels: Jason Roher’s Passage.” University of Hamburg symposium, Games, Cognition, and Emotion. Hamburg, Germany. July 5–6, 2013.

    • “Videogames and Sadness.” Center for Computer Games Research, IT University of Copenhagen. Copenhagen, Denmark. June 27, 2013.

    • “Computer Games, Emotions, and Films.” Department of Media, Cognition, and Communication. University of Copenhagen. Copenhagen, Denmark. June 21, 2013.

    • “The Role of Reality.” University of Copenhagen symposium, Cognition, Culture, and Audiovisual Media, Copenhagen, Denmark. Nov 16–17, 2006.

    • “Reality and Film Emotions.” Society for the Philosophic Study of Contemporary Visual Art. Chicago, IL. Apr 27, 2006.

  • Refereed Conference Presentations

    • “Emotional Response to Popular Vs. High Art.” Conference of the Society of the Cognitive Studies of the Moving Image. London, UK. June 18–21, 2015.

    • “Why Would Crying Make Videogames Art?” Conference of the Society of the Cognitive Studies of the Moving Image. Lancaster, PA. June 11–14, 2014.

    • “Twofoldness, Threefoldness, or More? Seeing-In Videogames.” American Society for Aesthetics. San Diego, CA. Oct 30–Nov 2, 2013.

    • “Image and Interactivity.” Arts and Performance Conference at Southeastern University. Nanjing, China. June 9–11, 2012.

    • “Impact of Image Quality on Emotional Intensity.” Conference of the Society of the Cognitive Studies of the Moving Image. Roanoke, VA. June 2–5, 2010.

    • “On Tavinor’s ‘Towards an Ontology of Videogames’” American Society for Aesthetics. Denver, CO. Oct 21–24, 2009.

    • “A Cognitive Approach to Matters of Taste.” Conference of the Society of the Cognitive Studies of the Moving Image. Copenhagen, Denmark. June 24–27, 2009.

    • “The Problem of the Question of Erotetic Narration.” Conference of the Society of the Cognitive Studies of the Moving Image. Madison, WI. June 11–14, 2008.

    • “Representation and Motivation in The Legend of Zelda.” Conference of the Society for Cinema and Media Studies. Philadelphia, PA. Mar 6–9, 2008.

    • “Eight Ways Videogames Generate Emotion.” Conference of the Digital Games Research Association. Tokyo, Japan. Sep 27, 2007.

    • “Melodrama and the Pursuit of Tears.” Conference of the Society of Cinema and Media Studies. Chicago, IL. Mar 8–11, 2007.

    • “Videogames, Fiction, and Reality.” University of Modena interdisciplinary conference The Philosophy of Computer Games. Reggio Emilia, Italy. Jan 25–27, 2007.

    • “Interactivity and Emotions in Popular Art.” Conference of the American Philosophical Association, Eastern division. Washington, D.C. Dec 27–30, 2006.

    • “The Pursuit of Tears: Sadness in Videogames.” Conference of the Society for the Cognitive Studies of the Moving Image. Potsdam, Germany. Jul 20–23, 2006.

    • “The Paradox of Play: Videogames, Cinematography, and Emotion.” Conference of the Society for Cinema and Media Studies. Vancouver. Mar 2–5, 2006.

    • “Can Imagination Theories Explain Our Experience of Videogames?” Conference of the American Society of Aesthetics. Providence, RI. Oct 20, 2005.

    • “A Conversation Across Generations of Media Scholars.” Panel presentation with David Bordwell, Henry Jenkins, and Kurt Squire. Games, Learning and Society conference. Madison, WI. Jun 24, 2005.

    • “Theorizing the Videogame Experience.” Conference of the Society of Cinema and Media Studies. London. Apr 2, 2005.

    • “Wicked Cities: Style in Anime Adaptation.” Conference of the Society of Animation Studies. University of Illinois, Urbana. Oct 1, 2004.

    • “Emotions in the First Person Shooter.” Conference of the Society for Cognitive Studies of the Moving Image. Calvin College, Grand Rapids, MI. July 23, 2004.

    • “False Histories: Truth, Uncertainty, and The Thin Blue Line.” Conference of the Society of Cinema and Media Studies. Atlanta, GA. Mar 5, 2004.

    • “Sympathy and Simulation.” Conference of the American Society of Aesthetics. Coral Gables, FL. Nov 2, 2002.

    • “Animation Aesthetics Before 1940.” Conference of the Society of Animation Studies. Burbank, CA. Sep 29, 2002.

    • “Revisiting Identification.” Conference of the Center for Cognitive Studies of the Moving Image. Pecs, Hungary. May 21–24, 2001.

    • “Audition: Questioning Performance Through Video.” Stony Brook Interdisciplinary Conference, State University of New York at Stony Brook. March 20, 1999.

    • “Depicting Psychiatry in 1950s Comics.” Conference of the Society of Literature, Science, and the Arts. University of Florida, Gainesville. November 7, 1998.

    • “Identification in Comics.” Conference of the International Comics and Animation Festival. Washington, D. C. September 26, 1998.

    • “E.C.'s Psychoanalysis.” Comic Arts Conference. San Diego, CA. August 14, 1998.

    • “Therapy as Entertainment.” Institute of Liberal Studies Conference Science and Culture. Kentucky State University, Frankfort. April 2–4, 1998.

  • Academic Awards and Grants

    • Faculty of Arts grant for interactive media equipment, HKD $190,000 (USD $24,000) 2016

    • University of Wisconsin–Madison

    • University Capstone Teaching Award (3 awards among 1,700 eligible teachers) 2005

    • University Dissertator Fellowship (23 awards among 2,200 eligible dissertators) 2004

    • American Society for Aesthetics travel award 2005

    • University Vilas International Travel Award 2004

    • Department McCarty Dissertation Award 2004

    • Passed Prelims with Honors 2003

    • Department Helen K. Herman Memorial Fund Scholarship 2003

    • Department Vilas Continuing Research Award 2003

    • University Graduate Student Council Travel Award 2003

    • University Fellowship 2001

    • Department McCarty Travel Awards (ten departmental awards from 2000–2006) 2000

    • University of Florida

    • University Robert A. Bryan Presidential Fellowship 1997-2000

    • Amherst College

    • Phi Beta Kappa 1995

  • University and Professional Services

    Lingnan University

    • Secretary, Department Board for the Department of Visual Studies

    • Sub-Committee on Language Enhancement

    • English Language Enhancement Programme and Curriculum Committee

    • Staff-Student Consultation Committee for Visual Studies BA

    • Speaker coordinator, Department of Visual Studies


    • Reviewer for MIT Press, Routledge, Projections: The Journal for Movies and Mind, Journal of Aesthetics and Art Criticism, Games and Culture: A Journal of Interactive Media.

    • Editorial Board, Games and Culture: A Journal of Interactive Media. 2013-present.

    • Conference review board, Philosophy of Computer Games conferences, 2008–present.

    • Fellow, Society of Cognitive Studies of the Moving Image. 2006–present.

    • Coordinator of Player Experience Special Interest Group, Digital Games Research Association, 2005–present.

    • Judge, Serious Games Showcase & Challenge at the Interservice/Industrial Training, Simulation and Education Conference. 2007–2014.

    • Website administrator, Society of Cognitive Studies of the Moving Image. 2006–2011.

    • Undergraduate Curriculum committee. University of Central Florida, Division of Digital Media. 2006–2007.

    • Research Fellow, Games and Professional Practice Simulations Group, Madison, WI. 2004–2006.