Skip to Main Content
Liberal Arts Education Transformation For Life
Start main Content

Ling U

Ling U

Ling U

Ling U

Ling U
  • Academic & Professional Qualifications

    • PhD in Communication Arts (Film Studies), University of Wisconsin–Madison 2006

    • M.A. in Communication Arts (Film Studies), University of Wisconsin–Madison 2001

    • M.A. in English, University of Florida, Gainesville 2000

    • B.A. in Philosophy, magna cum laude, Amherst College 1995

  • Areas of Interest

    • Film Studies, Videogame Studies, Emotion, Psychology, Aesthetics, Documentary, Animation

  • Working Experience

    • 2019– , Visiting Scholar of Visual Studies, Lingnan University

    • 2016–2019 Assistant Professor of Visual Studies, Lingnan University

    • 2016–2019, Assistant Professor of Visual Studies, Lingnan University

    • 2012–2016, Senior Lecturer, School of Interdisciplinary Studies, University of Texas at Dallas

    • 2008–2012, Assistant Professor of Film and Digital Media, School of Arts and Humanities, University of Texas at Dallas

    • 2007–2008, Visiting Assistant Professor of Film Studies, Department of Theatre and Film Studies, University of Georgia

    • 2006–2007, Visiting Assistant Professor of Digital Media, School of Film and Digital Media, University of Central Florida

  • Publications

    Refereed journal articles

    • “Questioning the Foundations of Erotetic Narration.” Projections: A Journal for Movies and Mind. (forthcoming)

    • “SportsCenter: The Documentary? A Response to Pratt.”Journal of Aesthetics and Art Criticism 78 (1) (2020): 94–97.

    • “Interactive Works and Gameplay Emotions.”Games and Culture 14 (7–8) (2019): 856–74.

    • “Melodrama and the Psychology of Tears.” Projections: A Journal for Movies and Mind 8(1) (Summer 2014): 23–40.

    • “Interactivity, Performance, and Emotion.” Translated by Yinan Li. Arts Study [第九?] 9(1) (June 2013): 132–138.

    • “Snow White?: Critics and Criteria for the Animated Feature Film.” Quarterly Review of Film and Video 30(5) (October 2013): 462–473.

    • “Representation, Reality, and Emotions Across Media.” Film Studies: An International Review 8(1). Film, Cognition, and Emotion (Summer 2006): 12–25.

    • “Helpless Spectators: Generating Suspense in Videogames and Film.” TEXT Technology 13(1) (2004): 13–34. Co-authored with Aaron Smuts.

    • “Melodrama, Tears, and Life of Oharu.” 16:9, 2(6) (April 2004)


    Book Chapters

    • “Videogame Sadness From Planetfall to Passage.” In Video Games and the Mind: Essays on Cognition, Affect and Emotion, edited by Bernard Perron and Felix Schroter, 158–173. Jefferson, North Carolina: McFarland, 2016.

    • “‘I Wasn’t Expecting That!’ Cognition and Shock in Alien’s (1979) Chestburster Scene.” In Film Moments: Criticism, History, Theory, edited by Tom Brown and James Walters, 162–165. London: British Film Institute, 2011.

    • “Noel Carroll.” In The Routledge Companion to Philosophy and Film, edited by Paisley Livingston and Carl Plantinga, 334–343. New York: Routledge, 2008.

    • “Why Do We Care Whether Link Saves the Princess?” In The Legend of Zelda and Philosophy, 3–16. Chicago: Open Court, 2008.


    Conference Proceedings

    • “Describing the Game Studies Canon: A Game Citation Analysis.” Co-authored with Paul Martin. In Proceedings of the 2019 Digital Games Research Association Conference. Kyoto: Ritsumeikan University, 2019.

    • “The Ontology of Interactivity.” In Proceedings of The Philosophy of Computer Games Conference 2009, edited by John Richard Sageng. Oslo, Norway: University of Oslo, 2009.

    • “Eight Ways Videogames Generate Emotion.” In Proceedings of the 2007 Digital Games Research Association Conference, edited by Baba Akira, 831–835. Tokyo: University of Tokyo, 2007.


    Encyclopedia Articles

    • “Noel Carroll.” In Dictionary of Media and Communication Theory, edited by Soren Kolstrup. Copenhagen: Samfundslitteratur, 2008.


    Manuscripts in Preparation

    • Emotion Frames and Videogames, book manuscript to be submitted by May 2020. Target Presses: MIT, NYU.

    • Describing the Game Studies Canon: A Game Citation Analysis, article to be submitted to Games and Culture by December 2019.

    • Videogames and Aesthetic Legitimacy, book proposal to be submitted by July 2020 to MIT Press's Playful Thinking series [Invited].

  • Academic Awards and Honors

    • University Capstone Teaching Award, UW–Madison, 2005

    • University Dissertator Fellowship, UW–Madison, 2004

    • Department McCarty Dissertation Award, UW–Madison, 2004

    • Department Helen K. Herman Memorial Fund Scholarship, UW–Madison, 2003

    • Department Helen K. Herman Memorial Fund Scholarship, UW–Madison, 2003

    • University Graduate Fellowship, UW–Madison, 2001

    • University Robert A. Bryan Presidential Fellowship, University of Florida, Gainesville, 1997-2000

  • Project Grants

    • Faculty Research Grant for "Aesthetic Legitimacy in Film and Videogames," HKD $49,250 (USD $6,300), Lingnan University. (2018)

    • Teaching Development Grant for "Increasing Student Participation, Comprehension, and Engagement Through Use of a Classroom Response System," HKD $200,000 (USD $25,500), Lingnan University. (2017)

    • Faculty of Arts grant for "Teaching Interactive Media," HKD $190,000 (USD $24,000), Lingnan University. (2016)

  • Invited Talks

    • “Emotion, Medium-Specificity, and Videogame Evaluation.” City University of Hong Kong symposium, Current Perspectives in Game Studies. Hong Kong SAR, China. Dec 16, 2016

    • “Sadness in 1600 Pixels: Jason Roher’s Passage.” University of Hamburg symposium, Games, Cognition, and Emotion. Hamburg, Germany. July 5–6, 2013.

    • “Videogames and Sadness.” Center for Computer Games Research, IT University of Copenhagen. Copenhagen, Denmark. June 27, 2013.

    • “Computer Games, Emotions, and Films.” Department of Media, Cognition, and Communication. University of Copenhagen. Copenhagen, Denmark. June 21, 2013.

    • “The Role of Reality.” University of Copenhagen symposium, Cognition, Culture, and Audiovisual Media, Copenhagen, Denmark. Nov 16–17, 2006.

    • “Reality and Film Emotions.” Society for the Philosophic Study of Contemporary Visual Art. Chicago, IL. Apr 27, 2006.

  • Conference Activity

    Refereed Presentations (selected)

    • “Appraisal Frames and Videogame Emotions.” Chinese Digital Game Research Conference. Beijing, China. Aug 17-18, 2019.

    • “Describing the Game Studies Canon: A Game Citation Analysis.” Co-authored with Paul Martin. Digital Games Research Association. Kyoto, Japan. Aug 6-10, 2019.

    • “The Illusion of Choice in Videogames.” Society of the Cognitive Studies of the Moving Image. Bozeman, MT. June 13–16, 2018.

    • “Emotional Response to Popular Vs. High Art.” Conference of the Society of the Cognitive Studies of the Moving Image. London, UK. June 18–21, 2015.

    • “Why Would Crying Make Videogames Art?” Conference of the Society of the Cognitive Studies of the Moving Image. Lancaster, PA. June 11–14, 2014.

    • “Twofoldness, Threefoldness, or More? Seeing-In Videogames.” American Society for Aesthetics. San Diego, CA. Oct 30–Nov 2, 2013.

    • “Image and Interactivity.” Arts and Performance Conference at Southeastern University. Nanjing, China. June 9–11, 2012.

    • “Impact of Image Quality on Emotional Intensity.” Conference of the Society of the Cognitive Studies of the Moving Image. Roanoke, VA. June 2–5, 2010.

    • “On Tavinor’s ‘Towards an Ontology of Videogames’” American Society for Aesthetics. Denver, CO. Oct 21–24, 2009.

    • “A Cognitive Approach to Matters of Taste.” Conference of the Society of the Cognitive Studies of the Moving Image. Copenhagen, Denmark. June 24–27, 2009.

    • “The Problem of the Question of Erotetic Narration.” Conference of the Society of the Cognitive Studies of the Moving Image. Madison, WI. June 11–14, 2008.

    • “Representation and Motivation in The Legend of Zelda.” Conference of the Society for Cinema and Media Studies. Philadelphia, PA. Mar 6–9, 2008.

    • “Eight Ways Videogames Generate Emotion.” Conference of the Digital Games Research Association. Tokyo, Japan. Sep 27, 2007.

    • “Melodrama and the Pursuit of Tears.” Conference of the Society of Cinema and Media Studies. Chicago, IL. Mar 8–11, 2007.

    • “Videogames, Fiction, and Reality.” University of Modena interdisciplinary conference The Philosophy of Computer Games. Reggio Emilia, Italy. Jan 25–27, 2007.

    • “Interactivity and Emotions in Popular Art.” Conference of the American Philosophical Association, Eastern division. Washington, D.C. Dec 27–30, 2006.

    • “The Pursuit of Tears: Sadness in Videogames.” Conference of the Society for the Cognitive Studies of the Moving Image. Potsdam, Germany. Jul 20–23, 2006.

    • “The Paradox of Play: Videogames, Cinematography, and Emotion.” Conference of the Society for Cinema and Media Studies. Vancouver. Mar 2–5, 2006.

    • “Can Imagination Theories Explain Our Experience of Videogames?” Conference of the American Society of Aesthetics. Providence, RI. Oct 20, 2005.

    • “A Conversation Across Generations of Media Scholars.” Panel presentation with David Bordwell, Henry Jenkins, and Kurt Squire. Games, Learning and Society conference. Madison, WI. Jun 24, 2005.

    • “Theorizing the Videogame Experience.” Conference of the Society of Cinema and Media Studies. London. Apr 2, 2005.

    • “Wicked Cities: Style in Anime Adaptation.” Conference of the Society of Animation Studies. University of Illinois, Urbana. Oct 1, 2004.

    • “Emotions in the First Person Shooter.” Conference of the Society for Cognitive Studies of the Moving Image. Calvin College, Grand Rapids, MI. July 23, 2004.

    • “False Histories: Truth, Uncertainty, and The Thin Blue Line.” Conference of the Society of Cinema and Media Studies. Atlanta, GA. Mar 5, 2004.

    • “Sympathy and Simulation.” Conference of the American Society of Aesthetics. Coral Gables, FL. Nov 2, 2002.

    • “Animation Aesthetics Before 1940.” Conference of the Society of Animation Studies. Burbank, CA. Sep 29, 2002.

    • “Revisiting Identification.” Conference of the Center for Cognitive Studies of the Moving Image. Pecs, Hungary. May 21–24, 2001.

    Discussant

    • “A Conversation Across Generations of Media Scholars.” Panel presentation with David Bordwell, Henry Jenkins, and Kurt Squire. Games, Learning and Society conference. Madison, WI. June 24, 2005.

  • Campus Talks

    • Film and Narrative Comprehension. Lingnan University, Workshop on the Philosophy of Cinema. Hong Kong, May 25-26, 2017.

  • Teaching Experience

    Lingnan University
    • Film Theory and Criticism

    • Mind, Body, and Emotion

    • Videogame Theory and Analysis

    University of Texas at Dallas
    • Evolution of Art and Culture

    • Film Theory

    • History of World Cinema

    • Mind, Body, and Emotion

    • Nature of Intellectual Inquiry

    • Seminar in Interdisciplinary Studies

    • Understanding Film

    University of Georgia
    • History of Cinema I

    • History of Cinema II

    • Introduction to Cinema

    • Videogame Theory

    University of Central Florida
    • Film History I

    • Ways of Seeing (graduate course)

    University of Wisconsin–Madison
    • History of Documentary Film

    • History of World Cinema

    • Introduction to Video Production

    • Speech Composition

    University of Florida, Gainesville
    • Expository and Argumentative Writing

    • Film Analysis

    Student Supervision
    • Supervision of undergraduate theses (5)

    • Supervision of graduate students (1)


  • University and Professional Services (Selected)

    Peer Review

    • Digital Games Research Association Conference, 2019-

    • Games and Culture, 2007–present

    • Journal of Aesthetics and Art Criticism, 2010–present

    • MIT Press, 2011

    • Projections: The Journal for Movies and Mind, 2009

    • Taylor and Francis Press, 2007

    • Chinese Digital Games Research Association Conference, 2018–2019

    • Philosophy of Computer Games Conference, 2008-2010


    To Profession

    • Board Member, Chinese Digital Games Research Association, 2017–present

    • Editorial Board, Games and Culture: A Journal of Interactive Media. 2013-present.

    • Fellow, Society of Cognitive Studies of the Moving Image. 2006–present.

    • Coordinator of Player Experience Special Interest Group, Digital Games Research Association, 2005–present.

    • Judge, Serious Games Showcase & Challenge at the Interservice/Industrial Training, Simulation and Education Conference. 2007–2013.

    • Website administrator, Society of Cognitive Studies of the Moving Image. 2006–2011.


    To University

    • Staff-Student Consultation Committee for Visual Studies BA, 2018–2019.

    • Undergraduate Admissions Sub-Committee (Arts Programs), 2018–present.

    • Undergraduate Admissions Committee, 2018–2019

    • Coordinator, Visual Studies Department Research Assessment Exercise 2020, 2018–present

    • Programme Planning Committee of Animation and Digital Arts, 2018–2019

    • Founder and Manager, Lingnan University Videogame Lab, 2016–present

    • English Language Enhancement Program and Curriculum Committee, 2016–present

    • Sub-Committee on Language Enhancement, 2016–2018

    • Speaker Coordinator, Department of Visual Studies, 2016–2018

    • Secretary, Department Board, Department of Visual Studies, 2016–2017

    • Ph.D. Committee Member, Department of Visual Studies, 2016

  • Professional Affiliations

    • American Society for Aesthetics, 2004–5, 2009, 2013

    • Society for Cinema and Media Studies, 2004–6, 2015, 2019-present

    • Digital Games Research Association, 2007, 2019–present

    • Chinese Digital Games Research Association, 2018–present

    • Society for Cognitive Studies of the Moving Image, 2004–present