Hosted by the Department of Visual Studies and the Department of Philosophy with the support of the Centre for Film and Creative Industries (CFCI) of Lingnan University, the Master of Arts in Creative and Media Industries (MACMI) provides both basic and advanced courses on creative and media industries, i.e. connected fields in film, television, music, performing arts, architecture, visual arts, and interactive media, as well as archive, museum and amusement services – which collectively constitute the most dynamic sector of cultural economy in Hong Kong. The programme will be structured on three grounds:
Graduates of the Programme will be capable of taking up jobs in creative and media industries sector, including government organisations, organisations in film, media and arts, arts and cultural trust foundations, media and publishing companies. They are expected to find employment in more than a dozen creative and media industries sectors locally and regionally, including a number of signature trade fairs and events (e.g. Filmart, Art Basel, Ani-Com and Games Hong Kong, Hong Kong International Film Festival (HKIFF), Hong Kong Book Fair, Macau International Film Festival, Pusan International Film Festival (PIFF), Tokyo International Film Festival (TIFF), performing arts venues (e.g. Xiqu Centre, Cultural Centre, City Hall, Guangzhou Opera House), archives (HKFA), NGOs, museums and art galleries in Hong Kong and the Greater Bay Area (e.g. M+, National Palace Museum, Shenzhen Art Museum).
To provide an interdisciplinary understanding for students to explore the dynamics and processes of creative and media industries.
To foster development of the emergent field of creative and media industries studies, new to Hong Kong and the region;
To respond to the needs of Hong Kong society and economy;
At the end of this programme students will be able to
Synthesise a variety of theories, narratives and practices of creative and media industries as a new knowledge economy and a new field of research and study;
Explain the concepts of creativity and its operations in creative and media industries locally, and in media capitals further afield;
Develop fluency in various methodologies and apply them in case studies;
Construct and evaluate selected case studies in Hong Kong and regional creative enterprises；
Become a practitioner in creative and media industries, such as programmers, event organisers, producers, managers, publicists and researchers, or a scholar by enrolling into more advanced programmes.
The MACMI programme is composed of 30 credits, including 4 required courses (12 credits), 4 programme electives (12 credits), and a final project (6 credits).
This course will ground students in the conceptual foundations and historical claims made by the field of creative and media industries. And it will compare the features of a series of influential global/regional creative and media industries. Students will learn to skillfully reflect on the concepts and methods scholars have developed to analyse these industries and will build a research project addressing a creative industries topic of their own choosing.
The course aims to discover what media industries are, and how to approach them analytically. Matching research questions with businesses, practices, products and difficulties often found in film, television, and other media industries. Looking for revealing camouflage; learning how to approach media industries in the field, reverse engineering provisional theses from traits visible in media products.
This course will introduce students to some of the basic issues they can expect to face if they pursue a career in media industries, and will also delve deeper into select issues in order to encourage ethical reflection. The course will guide students to (1) discuss the basic legal and ethical issues facing the media in Hong Kong; (2) to reflect on current ethical questions relevant to a career in the media; (3) to discuss their views on ethical issues; and (4) to think creatively about solving ethical problems.
The course aims to install a deeper knowledge of Hong Kong as a robust creative and media industries hub in relation to cultural economy, creative talents and new business models. Students will explore key components and major milestones of the relevant sectors as they developed into a crucial part of Hong Kong’s cultural economy and signposts of the city’s cultural landscape.
This course will explore the relationship of art and technology through the study of art history from modern art to mixed-media art, net art, digital art, computer animation, CGI, interactive installation, robotic art, biotechnology and so forth. Different artists and their applications of different technologies will be studied to explore their relationship to transforming culture and society. Students will gain broader understanding and critical awareness of different concepts and developments of art and technology from early experiments by futurists and constructivists to most recent practices like interactive games and expanded reality experiments with wearable and portable media. The course will acquaint students with the creative ideas of art solutions related to technology and the overall impact of technology on the arts. It encourages students to analyze and criticize different forms and practices of electronic/media arts from conceptual design to practical applications.
The course aims to provide students with fundamental theories and analytical tools for investigating the role of architectural heritage in creative industries and its potential contribution to the quality of life and economy of the corresponding areas. It also aims to acquaint students with the visual/architectural skills for conducting on-site case studies and composing architectural proposal for creative reuse.
The course combines practical skills, creativity, historical knowledge and critical thinking. It aims to strengthen students’ capability in understanding the global trends in curating and to develop their creative thinking in conceiving curatorial ideas and innovative approaches in exhibition- making.
This course discusses some of the central issues that have been debated in contemporary mainstream aesthetics and philosophy of art. The topics covered in the course include: (a) the notion of aesthetic value and its connections with other values (for example, moral or artistic), (b) the nature and structure of aesthetic concepts and the way they are deployed in aesthetic understanding, (c) the mind-dependence (or mind-independence) of aesthetic properties such as beauty, ugliness, gaudiness, elegance and so on, (d) the definition of art, (e) specific philosophical issues related to contemporary forms of art, such as installations and digital art.
This course offers an introduction to the notions of imagination and creativity from the point of view of contemporary philosophy of mind. Among the questions investigated in this course: how is the imagination like and different from belief? How does imagination connect with action? How does imagination function in our engagement with fictions? In this course, we will also consider creativity as it relates to imagination: is imagination necessary or essential to creative thought? Finally, we consider some theories of creativity in the arts.
The course will introduce theories and histories of film conservation and digital humanities. It will show students how to utilise digital technology as a tool for visualisation of knowledge, and processing and analysing digital repositories. In addition, practical and ethical issues derived from digital conservation projects will be highlighted to help students in conducting their case studies.
The course aims to equip the students with the essential ideas about the key issues and agents involving Creative Industries (CIs) and cultural policy. In helping the students become familiar with the particular histories and practices of CIs and cultural policies in East Asia, the course aims to sharpen their critical thinking about the functioning and effectiveness of such practices in these countries. It aims at helping the students better understand the operations and forms of decision-making involving the media landscape across East Asia and beyond.
This is a course partly on visual attention – from the point of view of contemporary philosophy of mind – and partly on art. Some examples of questions to be addressed in the more mind-oriented component of the course: What is the content of visual experience? Can vision be top-down affected/penetrated by expectations/knowledge/ values? What is attention? Some examples of questions to be addressed in the more art-oriented component of the course: To what degree is taste/aesthetic judgment a perceptual (visual) phenomenon? What space is there for objectivity in aesthetic judgment? Do different perceivers (say an expert painter vs. a complete novice) *see* artworks differently?
This course empowers students to apply theories and methodologies learned across the MACMI curriculum to analyse – in depth – a creative and media industries topics of their own choosing. With the supervision of a faculty member with relevant expertise, students will engage in self-directed research and interrogate relevant scholarly perspectives on the object of their study. The capstone project will offer students a valuable opportunity to connect their MACMI scholarship with their future careers.
English is the medium of instruction for most courses. Some courses may be conducted in Cantonese or Putonghua.
To qualify for the award of the Master of Arts in Creative and Media Industries offered by Lingnan University (LU), students must, where applicable:
obtain 30 credits;
attain a cumulative G.P.A. of 2.67 (equivalent to B-) or above; and
fulfil the University exit requirement on English language competency, if applicable; and fulfil all University/programme requirements.
For admission to the programme, an applicant shall
hold a relevant bachelor’s degree awarded by a tertiary education institution recognised for this purpose by the University; or
have obtained an equivalent qualification; or
have provided satisfactory evidence of academic and professional attainment.
In addition to the above, an applicant whose degree or, exceptionally, an alternative qualification deemed equivalent is not from a tertiary institution in Hong Kong or an English-speaking country or with English being the medium of instruction (MOI) for the degree programme should obtain a minimum score of 550 (paper-based test) or 79 (internet-based test) in the Test of English as a Foreign Language (TOEFL), or a band score of 6.5 or above in the International English Language Testing System (IELTS), or an equivalent score in a recognised test, or an equivalent qualification to prove his/her language proficiency which will be considered on a case-by-case basis.1
Note: For an applicant with English test score just below the minimum specified above, such as a band score of 6.0 in IELTS, there is flexibility for the academic unit offering the programme to use interview or other means to decide and admit the applicant on a case-by-case basis.
1For IELTS and TOEFL qualifications for admission to Term 2, 2018-19 intake and onwards, the University only accepts results that are within the validity period, viz. 2 years, from the time of submission of an admission application for the specific intake cohort.
1-year Full-time: For 2021-2022 intake, the annual tuition fee for full-time study is HK$140,000.
2-year Part-time: For 2021-2022 intake, the annual tuition fee for part-time study is HK$70,000.
*MACMI programme is offering tuition fee discount to Lingnan 2021 graduates.
Note: All documents submitted will not be returned. Information on all unsuccessful applicants and applicants who have declined the offer will be destroyed after the admission exercise. All application fees paid are non-refundable and no receipt for application fee will be issued.
31 July 2021
Hong Kong Cinema, film history, film conservation, film appreciation
Aesthetics of architecture, vernacular architecture, architectural heritage, environmental aesthetics
While the idea of forging a career in the world of art, music, film, television, or architecture used to be considered a risky bet, these fields can now also be seen as ones in which digital technology will always struggle to displace human creativity.
Lingnan’s new MA in Creative and Media Industries aims to recentre the human within creativity, explains Professor Wesley Jacks of the Department of Visual Studies.