Course Descriptions
Course Descriptions
Explore the connections between arts, technology and business. Our courses bring together artistic understanding, technological applications and business perspectives, helping students develop the knowledge and practical skills to work across disciplines.
Explore Our Courses
Select a course to view its description.
ATB504 The Integration of Arts and Sciences (Year-long Course) 3 credits
Explore the theories, methods and emerging developments of information art and design. Through case analysis and creative practice, students examine connections between cultural needs, technology and design, while considering the social, cultural and ethical implications of new media and technological innovation.
ATB502 History of Chinese and Western Art 3 credits
Trace the development of Chinese and Western art through major movements, artists and representative works. Covering painting, sculpture, architecture and other art forms, the course develops students’ ability to interpret artworks in their historical and cultural contexts and make informed aesthetic judgements.
ATB503 Accounting and Finance for Arts Industry 3 credits
Build a foundation in accounting and finance through applications in the arts industry. Students learn to interpret financial statements, analyse costs and profitability, and evaluate investment and financing decisions. Examples from arts organisations demonstrate how financial information supports effective management.
ATB505 Design Thinking and Creativity 3 credits
Discover the processes and tools of design thinking and their application to complex problems. Drawing on user, cultural and business perspectives, the course uses cases, discussion and creative exercises to develop imagination, interdisciplinary thinking and collaborative problem-solving skills.
ATB506 Art Finance and Technology 3 credits
Connect financial theory with the workings of the art market. Students examine art valuation, risk and return, portfolio management and art financing, alongside technologies such as blockchain and NFTs. The course also considers sustainability, philanthropy and the ethical and regulatory issues surrounding art finance.
ATB507 Interactive Arts and Technology 3 credits
Explore how technology can support innovation in arts, design and culture. Lectures and workshops introduce approaches such as creative coding, sensor-based interaction, mixed reality and interactive storytelling. Students develop and communicate ideas through design projects and prototypes. No previous technological background is required.
ATB535 Art & Technology: From AI to NFTs 3 credits
Explore how artificial intelligence and NFTs are reshaping contemporary art and design. The course introduces the development of digital art, the principles and value of NFTs, and the foundations of artificial intelligence. Students apply AI tools to creative practice, experimenting with prompts, style control and iterative refinement.
ATB531 Law in Arts and Intellectual Property 3 credits
Gain an understanding of the legal principles relevant to art transactions, arts organisations and intellectual property. Through cases and discussion, students examine contracts, business structures, copyright, trademarks and patents, as well as regulatory issues involving art imports and exports, smuggling and anti-money laundering.
ATB532 Strategic Innovation and Entrepreneurship for Arts Industry 3 credits
Examine strategic management, innovation and entrepreneurship in the arts and cultural industries. Students learn to analyse markets, competitive advantages and organisational resources, and apply these insights to the development of arts ventures. Cases and team projects connect strategic planning with implementation and organisational change.
ATB533 Big Data and Art Market 3 credits
Learn how data analytics can inform business and marketing decisions in the art market. Through real data, practical exercises and project work, students explore data collection, statistical analysis, customer segmentation and visualisation. Applications involving Python and Power BI help translate analytical findings into business recommendations.
ATB534 Project Management for Arts Organisations 3 credits
Examine the development and operation of arts organisations alongside the practical management of arts projects. Combining theory with cases, the course covers planning, execution, monitoring and evaluation, with attention to curatorial practice, organisational structures, talent management and marketing.
ATB536 Innovation and New Product Development for Arts and Creative Industries 3 credits
Examine how creative ideas develop into products and services for the arts and creative industries. Students explore user needs, competitive analysis, prototyping, iteration and market launch. Cases and practical activities develop the ability to balance user value, technological feasibility and business objectives throughout the product development process.
ATB501 Cross-cultural Management 3 credits
Examine how cultural differences, values and perspectives shape management in a globalised world. Through Eastern and Western cases, students explore practical approaches to cross-cultural communication, teamwork and conflict resolution, including the role of art in facilitating dialogue across cultures.
PREPARING FOR INTERDISCIPLINARY STUDY
Pre-entry Courses
Students join ATB with different academic backgrounds and strengths. To support their transition to interdisciplinary study, the programme team recommends pre-entry courses in arts, business and technology according to each student’s academic background and learning needs.
Select an area below to learn more.
ATB001 Appreciation and Collection of Cultural Relices and Artifacts
Develop a foundation in observing and appreciating artworks and cultural objects. Introductory learning explores their cultural contexts, aesthetic features and approaches to interpretation, preparing students for further study in art history and the arts industry.
ATB002 Principle and Tools for Project Management
Become familiar with basic project management principles and tools, including planning, execution, monitoring and team collaboration. This introduction helps students prepare for the management of arts and creative projects.
ATB003 Fundation of Innovative Design Practice
Explore how digital tools can support creative expression and design practice. Introductory activities help students build confidence in using technology and develop practical foundations for interdisciplinary learning.
Students are not automatically required to take courses in all three areas. Recommendations are based on individual backgrounds and learning needs. Specific course arrangements will be communicated by the programme team. Course content and availability are subject to the official programme documents and announcements for the relevant academic year.




