“Cine.Lab: Secondary school film production workshop” screened for students
The screening for students of Cine.Lab: Secondary School Film Production Workshop, organised by the Department of Digital Arts and Creative Industries (DACI) of Lingnan University, was held on 28 March, and attended by an audience of over 50, from secondary school students, teachers, and parents to industry representatives. Twenty secondary school students, mainly from the Tuen Mun and Yuen Long districts, participated in all ten sessions from September 2025, acquiring core filmmaking skills through systematic learning and hands-on practice.
The workshop covered story development, scriptwriting, cinematography and lighting, storyboard design, and post-production editing. Students also used CineSim, a cinematography simulation education software developed by the Department, to learn about film production concepts in a virtual environment. Each group then completed an original short film, which was shown on the big screen.
Mr Tobby Kan Shiu-tao, Senior Lecturer of the Department of Digital Arts and Creative Industries at Lingnan University, said that students took part in the entire process, from concept development to production, as they transformed their creative ideas into visual works. The screening not only demonstrated their increasing ability and achievement, but also highlighted the potential and enthusiasm of young creators.
The Department thanked the instructors, guests, teachers, and parents for their support, saying that, due to their guidance and encouragement, students were actively engaging in film production, gaining valuable experience and skills. The Department will continue to nurture young filmmakers with creativity and expressive abilities in order to develop and innovate in the digital arts.
CineSim is a 3D film production simulation educational software designed for beginners, students, and professionals in the film industry, awarded the Bronze Medal at the 51st International Exhibition of Inventions Geneva. By integrating immersive VR technology, it creates a virtual film set where users encounter realistic production scenarios and practise core filmmaking skills, including cinematography, lighting, camera movement, and storyboard design. The system overcomes the limitations of physical equipment and venues, fostering creativity, conceptual understanding, and technical skills, while providing a cost-effective alternative to expensive physical studios and filming equipment.
The full desktop version of CineSim has been released on the STEAM platform, and the VR version is scheduled for release in the second quarter of this year.






